Logic Islands
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Each island is a self-contained ruleset—like a tiny board game that resets your assumptions. Logic Islands is a calm puzzle adventure where you navigate tiles, switches, and constraints to reach an exit. The “speed” is in understanding the rule, not in moving quickly. Controls Desktop: WASD/Arrow Keys to move, mouse clicks for toggles/rotations (varies), Undo/Restart buttons Mobile: Tap or swipe to move, tap switches, pinch to zoom, Undo/Restart buttons What you do - Move across an island board under specific rules - Toggle bridges, rotate paths, or activate plates (depends on island) - Avoid invalid steps (like revisiting tiles, breaking balance rules, etc.) - Reach the goal to unlock the next island Read the rule, then plan backward Before moving, identify: - win tile (exit) - “must-use” elements (keys, switches, single-use tiles) Then plan from the exit backward: - what state must the bridges be in? - where must the blocks/tokens end up? Backward planning prevents trial-and-error loops. Track “commitment tiles” Many islands have tiles that become dangerous once used: - one-way paths - tiles that collapse - pressure plates that must stay pressed Treat these as commitments and avoid stepping on them early unless your plan requires it. Use undo as a thinking tool Undo isn’t a reset button—it’s a lab. Make a planned sequence, test it, undo 1–2 steps, adjust, retest. This builds reliable solutions without random wandering. Create a safe staging area If the island allows free movement in a region, use it as: - a holding zone for tokens - a place to reset positioning before a commitment route Rushing into the “locked path” part too early creates dead states. Common mistakes - moving before fully understanding the island’s unique rule - stepping on commitment tiles too early - brute-forcing without tracking state changes - restarting instead of using undo to refine the plan Mini drill On your next island, do a full “no-move” scan: identify exit, switches, and constraints first, then make your first move only after you can describe your intended route. FAQ Why do I keep needing to restart? You’re committing too early. Plan backward and use undo to refine. Should I explore first? Yes—scan the whole island before stepping onto irreversible tiles. How do I get better fast? Treat each island like a rules puzzle: read, plan, then execute.
On PC Click to toggle cells between island wall Double-click or Ctrl click to fill connected areas Mouse wheel or Space to switch draw modes Z to undo R to restart On mobile Tap to toggle Double-tap to fill areas

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