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A co-op platformer built around teamwork: two squishy ball characters have to reach the gate together, and the level only opens up when you stop playing like a solo runner. Tung Tungball And Labububall mixes coin collecting, key hunting, and simple switch puzzles with enemies that punish sloppy jumps. Controls Desktop: Move with WASD plus Arrow Keys. Jump with Space. Double jump available in many versions. Mobile: Touch controls for movement and jumping. What the level expects Most stages follow the same loop: • collect coins scattered across platforms • find the golden key • reach the gate together to finish Along the way, gaps, moving platforms, and enemies force you to think in safe steps. The two-character mindset If you try to move both balls constantly, you’ll lose one while watching the other. The safer approach: • move one ball through a risky jump • park it on a safe ledge • then bring the second ball through Parking turns chaos into control. Double-jump discipline Double jump is a recovery tool, not your first jump: • jump once to commit • save the second jump to correct a bad arc or clear the last lip of a platform Wasting it early removes your safety net. Use momentum on purpose Rolling speed matters: • approach small ramps slower so you don’t launch past the landing • take a short run-up if you keep falling short • on narrow ledges, stop fully before jumping again Clean setup beats fast movement. Enemy safety near edges Jumping over enemies is only safe when your landing zone is clear: • wait for the enemy to move away from the edge • jump when you can land and stop cleanly Many losses happen when you clear the enemy but land into a second hazard. Coin routes that don’t trap you Coins often lure you into corners or one-way drops. If the level feels tight: • prioritize the key path first • collect safe coin clusters on wide platforms • return for risky edge coins after you know enemy timing If you play with a friend, assign roles • one player calls jump timing and leads • the other holds switches and follows safely Switch roles each stage. It reduces messy double mistakes. FAQ Why do we keep losing one character? You’re not parking safely, move one ball at a time through risky sections. When should I use double jump? Only for correction or the final edge of a platform. Do both characters need to reach the gate? Yes, finishing requires both.
Move to WASD Arrow Keys Double Jump available Mobile Touch Control Collect all the coins and the golden key then reach the gate

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