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Geometry Rash is an auto-run rhythm platformer where your icon charges forward and your job is to jump at precise timings through spikes, pits, and sudden speed changes. It’s clearly inspired by dash-style games, but the key to progress is the same: memorize patterns, build consistent timing, and avoid overcorrecting. Controls Desktop: Space or mouse click to jump Mobile: Tap to jump Restart: Use the on-screen restart How levels are really learned Your first attempts are not for winning. They’re for information: - where the “fake easy” spikes are - where speed changes happen - where jump timing needs to be earlier than it looks Once you know the pattern, the level stops feeling random. Use the beat as your timing anchor If the level has music, treat it like a metronome: - keep one steady internal count - jump on the same beat for repeating obstacles This makes your timing repeatable instead of improvising every attempt. Micro-adjustments, not full resets When you miss a jump: - adjust slightly earlier or slightly later - keep the same rhythm through the section Big timing changes usually cause new mistakes because you break your muscle memory. The light tap rule (prevents double inputs) Many deaths come from accidental double taps: - one clean input per obstacle - restart quickly after mistakes instead of mashing Relaxed inputs are more accurate than tense ones. Common mistakes - treating every attempt like a final attempt - overcorrecting timing after one death - tapping twice from tension - watching the icon instead of the next hazard Mini drill If a practice mode exists, drill the hardest 10-second section until you clear it three times in a row. That’s the fastest real improvement. FAQ Why do easy spikes kill me? You’re jumping early and landing too close to the next hazard. How do I get consistent? Use the beat, make small timing changes, and keep inputs light. What should I focus on visually? Look one obstacle ahead so you can move early, not late.
Tap or click to jump You begin with the cube form As you beat levels you rsquo ll unlock the ship and rocket forms each with different movement In rocket form hold to fly upward and release to fall Time your moves to dodge traps and collect coins

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